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Gamemaker palette swap
Gamemaker palette swap













gamemaker palette swap

But remember: you can always invite a friend over and try it together! They are a lot harder, have all new attacks and you must beat them before the timer runs out. I really hope everyone looking for a slightly different rpg experience is going to have fun with SwapQuest.

#Gamemaker palette swap code#

It took over a year to complete the console version, which included many rewrites of the game code and countless hours of testing, but I feel it was worth it. I can safely say that the console version of SwapQuest is the definitive version of the game and especially with the added coop mode I hope it earns its place on this wonderful hardware. The beta is officially over and I’ve started implementing some of the excellent suggestions I got. One complaint I often got over the course of the development is that you can’t tell the character to turn around and go the other direction (you can only choose a path when you reach a fork). I was a little afraid, that this might make the player too powerful and that the game would become super easy.

gamemaker palette swap

But now that I’ve played it for over 20 hours, I think the difficulty lies (and should lie) elsewhere and not in the controls.

gamemaker palette swap

To get to the point, you can now change directions whenever you stop your character, as you can see below.Īnother thing that has been requested multiple times has been added: tapping instead of swiping to choose a direction. The next changes all affect the world map. You can now play the level you have completed before again to get some extra jewels or level your character up some more, should the next level be too difficult. Also bosses now have their own separate level, you don’t have to fight them right after you have finished the level, which should lower the difficulty considerably. Last, but not least there are now damage numbers when you fight.















Gamemaker palette swap